PUBG Mobile 0.11.0 update with zombies to release on February 19

PUBG Mobile 0.11.0 update with zombies to release on February 19

PUBG Mobile’s latest update with Resident Evil 2 content will reportedly release on February 19. This update will also bring the highly anticipated zombie mode, and ‘Moonlight’ for Vikendi as well.PUBG-RE2-teaser-Zombie

PUBG Mobile’s most awaited feature so far has been the zombie mode. PUBG Mobile x Resident Evil 2 crossover will be available with the 0.11.0 update slated to release on February 19.

PUBG Mobile has been teasing the new update but hasn’t confirmed on a launch date as yet. Popular PUBG Mobile gamer ‘Mr. Ghost Gaming’ in his latest video said the update will arrive on February 19 for all users. PUBG Mobile 0.11.0 update will be uploaded on February 18 with servers pulled down for maintenance. It will start rolling out for all users from February 19.

PUBG Mobile 0.11.0 update was released on public beta last month. The new update will bring zombies and bosses from from Resident Evil 2. PUBG Mobile players will also get to fight with these characters from Resident Evil 2 on Erangel map. This collaboration also brings the main theme and music from Resident Evil 2.

Other than zombies, PUBG Mobile 0.11.0 will also add ‘Moonlight’ to Vikendi map. This essentially brings night mode to the snow map. Moonlight on Vikendi was first shown in the gameplay trailer.

If you still can’t wait for the official rollout, you can test PUBG Mobile 0.11.0 beta through this link. Meanwhile, you can check out the full patch notes for PUBG Mobile 0.11.0.

• Added Resident Evil 2 main menu theme and music.

• Added weather: Moonlight to Vikendi.

• Added Personal Spaces, where player information and Connections are displayed. Select a friend with Synergy 400 or above as Partner to stand by your side in your Space!

• Added push-to-talk chat in matches.

Sanhok is now available in Arcade – Quick Match.

• Added a PC feature: damage stacking outside of safe zone. The further away players are from the safe zone, the more damage they take.

• Added feature form our PC counterpart: Air raid adjustment. In Sanhok and Vikendi, the size of the air raid area is reduced as the safe zone reduces in size.


Niantic is tweaking Pokémon Go to settle a lawsuit with angry homeowners

Niantic is tweaking Pokémon Go to settle a lawsuit with angry homeowners

Pokémon Go developer Niantic has agreed to settle a lawsuit with people who had PokéStops placed near their houses, and it’s making some minor game changes as part of the deal. The settlement appeared in court filings yesterday, and it’s still awaiting a judge’s approval. It won’t resolve some big legal questions about how augmented reality mixes with physical property laws — but it should make life easier for people who find unwanted Pokémon Go players around their homes.

Niantic agreed to implement several new features and policies under the settlement, which will be binding for the next three years. Homeowners can already have pokémon gyms or PokéStops removed from private property, but Niantic now promises to resolve complaints within 15 days, remove any stop that’s located within 40 meters of that property, and maintain a database that will prevent a new gym or PokéStop from popping up nearby. Beyond private homes, park authorities will also be able to request that gyms and PokéStops only appear during open hours.


The company will also add a series of warnings for players. If more than 10 people show up for a raid in Pokémon Go, a message will flash on their screens, reminding them to “be courteous to others and respectful of their real-world surroundings.” A similar message will show up alongside other warnings when players launch the game. Financial damages are on the table as well, including $1,000 each for the people named in the lawsuit, although Niantic hasn’t agreed to a specific total sum.

The class-action suit, filed in 2016, consolidated several individual complaints from unhappy homeowners. The plaintiffs claimed that Niantic’s game had encouraged players to trespass on their property — sometimes blocking their driveway with cars, “peering into their windows,” and littering or damaging property. Court filings revealed last year that the case had been settled, but they didn’t specify what the settlement included.

Pokémon Go’s incredible early popularity revealed many pitfalls in location-based games, including players who trespassed or took risks to find hard-to-reach pokémon, or PokéStops being placed in inappropriate locations like cemeteries and memorials. The game apparently retains a strong player base, and it started letting users nominate new PokéStops last year. But with the initial hype period over, it seems likely that far fewer people are getting their houses mobbed by roving pokémon trainers. Still, this settlement helps codify some best practices for running similar games without bothering non-players — even if it doesn’t establish a legal precedent for regulating digital space.


Get tickets for the spring finals

Get tickets for the rotterdam lec spring finals

The League of Legends European Championship Spring Finals are coming to Rotterdam this April. Find out how to get your tickets so you can catch the action live!
The League of Legends European Championship Spring Finals are coming to Rotterdam this April. Find out how to get your tickets so you can catch the action live!

With a new look, new name and new teams, the LEC competition is heating up. The Playoffs have taken on a new format this year, which means that only three teams will be heading to Rotterdam for the Finals, and whoever takes first place will need to win two best-of-fives in order to lift the trophy.

Need a refresher on the new playoffs format? Check out our explainer video here.


Venue: Ahoy Rotterdam, Ahoyweg 10, 3084 BA Rotterdam, Netherlands
Dates: Saturday April 13th and Sunday April 14th 2019 at 16:30
Teams: Top three teams from the LEC Spring Split Playoffs
Format: Best of Five
Language: The in-house commentary will be broadcasted in English by the LEC broadcast team.

1st place – 90 championship points and qualifies to represent Europe at the 2019 Mid Season Invitational
2nd place: 70 championship points
3rd place: 50 points


When will tickets go on sale?
From February 22nd at 16:00 CET to 25th February 16:00 CET Weekends tickets for the Floor and Lower Bleachers will be available for pre-sale. During the pre-sale you can freely select your seat.

From Monday, February 25th at 16:00 CET single day tickets will be available as well, along with weekend tickets in pre-selected areas of the arena.

How much will tickets cost?
SATURDAY – 2019 Spring European Championship: Play-Offs

Floor: 30 €*
Lower Bleachers 22,50 €*
Upper Bleachers 15.00 €*
SUNDAY – 2019 Spring European Championship: Finals

Floor: 35,00 €*
Lower Bleachers 27,50 €*
Upper Bleachers 20,00 €*

Weekend Ticket for Saturday & Sunday

Floor: 55,00 €* (you save 10 €)
Lower Bleacher: 40,00 €* (you save 10 €)
Ticketmaster will also be offering Collector Tickets for an additional fee of 4,90 €. The Collector Ticket is not just an admission ticket – it is a nice souvenir with a unique LEC design.

*Price includes most fees, additional system fees may be applied

Do I need to create an account to buy tickets?

Yes, Ticketmaster requires you to create an account to purchase tickets, so make sure you’ve signed up before tickets go on sale.

How many tickets can I buy?

There is a limit of six tickets per transaction.


Will there be other activities at the event?

Stay tuned in the coming weeks for more information about the community activities that will take place before the show!

Is there an age restriction?

Anyone under the age of 13 must be accompanied by an adult.

Ticketmaster is not loading correctly. What should I do?

If you’re having trouble connecting to the Ticketmaster site when the tickets first go live, don’t worry. There are a lot of seats available, so keep calm and refresh the page, or try again in a few minutes.

I can’t make it to Rotterdam. Is there somewhere else I can watch the show?

There will be cinema viewing parties available to watch the show live with other LEC fans across Europe. More details to come soon!

Can I earn rewards by watching the finals?

Yes! Just log in to to collect your watch rewards. More information is available here.


God of War wins big at DICE Awards 2019

god_of_war_key_art_01_ps4_us_01nov17.0 (1)

God of War, the open-world adventure game from Sony Interactive Entertainment and SIE Santa Monica Studio, was a big winner at the 22nd annual DICE Awards. The PlayStation 4 game took top honors in nine categories, including Game of the Year, at today’s award show.

In addition to winning Game of the Year, God of War won awards in game direction, game design, story, and art direction. The only other game to win multiple awards at DICE was action-platformer Celeste, which won action game of the year and outstanding achievement for an independent game.

The DICE Awards are held annually by the Academy of Interactive Arts & Sciences (AIAS), which includes more than 30,000 members. In addition to handing out 23 awards for games and their creators, the AIAS also recognized Bonnie Ross, head of Halo developer 343 Industries, with the honor of being the 2019 recipient of the Academy’s Hall of Fame Award.

The full list of award winners is below:

Game of the Year: God of War (Sony Interactive Entertainment/SIE Santa Monica Studio)
Outstanding Achievement in Game Direction: God of War (Sony Interactive Entertainment/SIE Santa Monica Studio)
Outstanding Achievement in Game Design: God of War (Sony Interactive Entertainment/SIE Santa Monica Studio)
Portable Game of the Year: Florence (Annapurna Interactive/Mountains)
Outstanding Achievement for an Independent Game: Celeste (Matt Makes Games)
Immersive Reality Game of the Year: Beat Saber (Beat Games)
Immersive Reality Technical Achievement: Tónandi (Magic Leap/Magic Leap and Sigur Rós)
Outstanding Achievement in Online Gameplay: Fortnite (Epic Games)
Strategy/Simulation Game of the Year: Into the Breach (Subset Games)
Sports Game of the Year: Mario Tennis Aces (Nintendo Co., Ltd./Camelot Co. Ltd.)
Role-Playing Game of the Year: Monster Hunter: World (Capcom)
Racing Game of the Year: Forza Horizon 4 (Microsoft Studios/Playground Games)
Fighting Game of the Year: Super Smash Bros. Ultimate (Nintendo/Sora Ltd./Bandai Namco Studios Inc.)
Family Game of the Year: Unravel Two (Electronic Arts/ColdWood Interactive)
Adventure Game of the Year: God of War (Sony Interactive Entertainment/SIE Santa Monica Studio)
Action Game of the Year: Celeste (Matt Makes Games)
Outstanding Technical Achievement: Red Dead Redemption 2 (Rockstar Games)
Outstanding Achievement in Story: God of War (Sony Interactive Entertainment/SIE Santa Monica Studio)
Outstanding Achievement in Sound Design: God of War (Sony Interactive Entertainment/SIE Santa Monica Studio)
Outstanding Achievement in Original Music Composition: God of War (Sony Interactive Entertainment/SIE Santa Monica Studio)
Outstanding Achievement in Character: God of War – Kratos (Sony Interactive Entertainment/SIE Santa Monica Studio)
Outstanding Achievement in Art Direction: God of War (Sony Interactive Entertainment/SIE Santa Monica Studio)
Outstanding Achievement in Animation: Marvel’s Spider-Man (Sony Interactive Entertainment/Insomniac Games)


Pokémon Go Valentine's Day event - end date, Luvdisc, Chansey and how to get a yellow Luvdisc explained

Pokémon Go Valentine’s Day event – end date, Luvdisc, Chansey and how to get a yellow Luvdisc explained

The Pokémon Go Valentine’s Day event returns for another year here in 2019, and once again we have pink-themed creature spawns for a limited time only.

Trainers will encounter increases numbers of Luvdisc and the hard to find Chansey, whilst there are Candy and other bonuses to be earned too. Find all the Valentine’s Day event end times, event details and more just below.

On this page:

When does the Pokémon Go Valentine’s Day event end?

Pokémon Go Valentine’s Day event bonuses and research explained
What else can you expect during the Pokémon Go Valentine’s Day event – yellow Luvdisc, Cleffa, Smoochum and more
When does the Pokémon Go Valentine’s Day event end?
The Valentine’s Day event began on 13th February and will end on Thursday, 21st February, at what we expect to be the following times worldwide:

UK: 9pm (BST)
Europe: 10pm (CEST)
East Coast US: 4pm (EDT)
West Coast US: 1pm (PDT)
Pokémon Go Valentine's Day event - end date, Luvdisc, Chansey and how to get a yellow Luvdisc explained

Pokémon Go Valentine’s Day event bonuses and research explained

This year’s Valentine’s Day event is another low-key affair, but the Candy bonus and additional shinies make it a pretty good one nonetheless. Here’s what you can expect:

Increased pink-coloured Pokémon spawns
Increased chance of hatching pink-coloured Pokémon from Eggs
Addition of pink-coloured Pokémon to Raids (and increased chances of them), such as Chansey, Porygon, Luvdisc, Snubbul, Lickitung, Slowbro and Miltank
2x Candy from catching Pokémon
6 hour Lures

There’s also some time-limited Field Research available for the Valentine’s Day event. Confirmed so far are:

Valentine’s Day: Catch a Chansey – 3 Rare Candy reward
Valentine’s Day: Catch 20 Luvdisc – Chansey Encounter reward
It seems these can ‘combo’ together – if you have one of each then catching 20 will get you a Chansey, which should complete your Catch a Chansey quest and get you 3 Rare Candy, too!

It’s also a fantastic one to pair with the event’s 2x Catch Candy bonus mentioned above – Chansey, and more importantly its evolution, Blissey, is incredibly useful for the game’s competitive meta, both in Gyms and Raids, so it’s worth looking for this research if you can find it!

What else can you expect during the Pokémon Go Valentine’s Day event – yellow Luvdisc, Cleffa, Smoochum and more

There are several other little noteworthy things about the event, the first of which is a special Spinda form, which covers it with cute little heart-shaped markings – look out for that as you go hunting for one. We explain how in our Pokémon Go Spinda forms guide if you’re looking for more detail!

Luvdisc – the pink, heart-shaped Pokémon that was introduced to the game during the December Gen 3 update – is another that features, as it has a shiny version that you’ll again have a better chance of catching during the Valentines Day event.Pokémon Go Valentine's Day event - end date, Luvdisc, Chansey and how to get a yellow Luvdisc explained

As well as Luvdisc though there are also a few brand new shiny additions that have come with 2019’s version of the event, with both shiny Cleffa and Smoochum – the baby versions of Celfairy and Jinx respectively, both available in 7km Eggs – confirmed as available so far.

Finally, there’s also the brand-new addition of Happiny, the baby Pokémon from the Chansey and Blissey evolution, which has been confirmed to be found hatching from 7km Eggs!


:: Pokémon Let’s Go Meltan event dates, quest, Mystery Box explained – how to catch Meltan and Melmetal in Pokémon Go and Let’s Go
Though aesthetically it’s the perfect choice for Valentine’s Day, there is little interesting about Luvdisc or its fellow pink-tinted friends on their own that makes them worth catching in numbers – barring Happiny, which gives you some great Chansey Candy but can only be found in Eggs, being a baby Pokémon – so like a lot of other shinies these additions are for the collectors, more than anything else.

As well as Luvdisc though there are also a few brand new shiny additions that have come with 2019's version of the event, with both shiny Cleffa and Smoochum - the baby versions of Celfairy and Jinx respectively, both available in 7km Eggs - confirmed as available so far. Finally, there's also the brand-new addition of Happiny, the baby Pokémon from the Chansey and Blissey evolution, which has been confirmed to be found hatching from 7km Eggs! MORE STORIES :: Pokémon Let's Go Meltan event dates, quest, Mystery Box explained - how to catch Meltan and Melmetal in Pokémon Go and Let's Go Though aesthetically it's the perfect choice for Valentine's Day, there is little interesting about Luvdisc or its fellow pink-tinted friends on their own that makes them worth catching in numbers - barring Happiny, which gives you some great Chansey Candy but can only be found in Eggs, being a baby Pokémon - so like a lot of other shinies these additions are for the collectors, more than anything else. View image on Twitter

Some of us here at Eurogamer have got lucky with Luvdisc, so fingers crossed there’s more good luck in the air in the hunt for the others! Our shiny Pokémon article further explains some of the nuance behind finding these very elusive creature types, if you’re on the hunt like us.


Weekly reset for February 12th - Crimson Days

Weekly reset for February 12th – Crimson Days

Weekly reset for February 12th - Crimson Days

Happy reset, Guardians! The valentines themed Crimson Days event is now live. It appears the event and rewards are the same as last year’s with one major change: similar to the Horror Story players earned while playing Festival of the Lost, Crimson Days players will grind towards a max light and fully masterworked bow, The Vow.

Weekly reset for February 12th - Crimson Days

Players can purchase the Vow with 100 confectionery hearts earned during gameplay. Here’s the breakdown of how many hearts you’ll earn per activity:

Crimson doubles – 7 for every win / 5 for every loss
Each daily Crimson bounty will reward 15 hearts
Weekly Nightfall Duo county will reward 75
For detailed Crimson Days information direct from Bungie, click here

Here’s your reset activities for the week of February 12th – February 19th
The Dreaming City

Weekly reset for February 12th - Crimson Days

Flashpoint: The Tangled Shore

Participate in public events, lost sectors, and heroic adventures to complete the weekly Flashpoint milestone and claim your powerful gear. Weekly reset for February 12th - Crimson Days3


Powerful gear is rewarded each week for your 1st and 5th match completions. Weekly playlist: Doubles

Weekly reset for February 12th - Crimson Days4

NightFall: Choose your own Adventure
Here’s the 3 Nightfalls and possible strike specific loot

Will of Thousands – Worm God Incarnation – transmat mod
The Pyramidion – Silicon Neuroma
Tree of Probabilities – D.F.A
Black Armory Powerful Frames
Pulse Rifle
Auto Rifle
Escalation Protocol
This week’s boss is Nur Abath, Crest of Xol dropping the IKELOS Shotgun

Level 3 and 5 completions include chests for regular gear with a drop chance for the sparrow, ghost, and ship. Level 7 completions include EP shaders and a weapon chance which drops as an engram from the boss as well as a chest for EP armor which requires a decrypted cache key to open

For more detailed information on Escalation Protocol click here to visit Bungie’s help page

Heroic Playlist

Weekly reset for February 12th - Crimson Days

You can now find the Leviathan Raids by clicking Nessus in the director. There is conflicting information from different APIs regarding the Leviathan raid and the director no longer says what the challenge mode is. The API has been wonky since Foresaken launched. Hopefully, Bungie will fix this soon.

Weekly reset for February 12th - Crimson Days6

Order: Gauntlet > Pools > Gardens > Calus

Weekly reset for February 12th - Crimson Days6

Prestige Modifiers


Kinetic: Anything
Energy: Fusion Rifle
Power: Fusion Rifle
Arsenal: Weapons have no reserve ammo. Emptying a clip refills the clips of your holstered weapons.

Raid Lair Challenges

Clean Sweep – Clear each major encounter
Moments of Power – Generate orbs multiple times
The Big Numbers – Get precision kills

Weekly reset for February 12th - Crimson Days8

Prestige Modifiers


Kinetic: Anything
Energy: Fusion Rifle
Power: Fusion Rifle
Arsenal: Weapons have no reserve ammo. Emptying a clip refills the clips of your holstered weapons.

Raid Lair Challenges

Mine all Mine – Complete every major encounter in the Raid Lair: Spire of Stars
Fistful of Light – Generate orbs of light
Random Element – Get kills with elemental damage

Weekly reset for February 12th - Crimson Days9

Raid Challenge

Forever Fight: Players must not kill any Ogres that spawn during the Morgeth fight.

Weekly reset for February 12th - Crimson Days11

Raid Challenge

To each their own: Each player needs to break one of Insurrection Prime’s shield weak points. No player can shoot more than one and no player cannot shoot one.
Remember all progress on the Leviathan raid is reset as well as raid keys. Clan XP goals are also reset as each player can earn a cap of 5000 XP per character for a powerful engram while total clan XP is capped at 100,000.

Allons-y, Guardians!


Stat Boosting Move Effects are coming to Pokemon GO!

Stat Boosting Move Effects are coming to Pokemon GO!

Hold onto your seat Trainers, it’s actually happening – special stat boosting moves are coming to Pokemon GO, at last! Rolling out in a limited fashion, starting with Swinub Community Day, three moves will have a chance to provide passive stat buffs for the user:

Ancient Power ROCK: Chance to raise the user’s Attack and Defense
Ominous Wind GHOST: Chance to raise the user’s Attack and Defense
Silver Wind BUG: Chance to raise the user’s Attack and Defense
These effects last on the affected Pokémon until they either faint or are switched out of battle. Again, remember that there’s a random chance that the effect will be triggered once you use the move.

According to Niantic’s official blog post, the moves will activate the stat boosting effect only in Trainer Battles. There’s no word on when or if this effect will trickle down into Raid and Gym Battles, but if this is something you’re passionate about, let us know. We’ll try our best to forward your feedback to Niantic.

With that being said, let’s see how these moves look like in PvP (spoiler: they are really similar):

Move                       Ancient Power              Ominous Wind                    Silver Wind
Energy                             45                                        45                                       45
Damage                           70                                        70                                       70

We’re really glad that Niantic went with the moves that canonically provide passive stat buffs in the main series games. The inclusion of stat buffs is a very exciting beginning on a journey that could potentially lead to status effects and more complex battle mechanics in GO. After all, the official post states the following: “The first moves this update will impact are below […] This is just the first of many updates to come, so stay tuned for more communications about Trainer Battles.”

We’ve prepared a handy infographic that depicts which Pokemon have access to these moves:

Stat Boosting Move Effects are coming to Pokemon GO!



G2 esports: the dominant


G2 Esports have dominated Europe. Can anybody match this team?

I have often talked about whether certain skill discrepancies ‘matter’. The most recent example of this would be the case of Fnatic vs Invictus Gaming in the Grand Finals of the Season 8 World Championships. Who was better, I would be asked, Gabriël “Bwipo” Rau or Kang “TheShy” Seung-lok? It didn’t matter, I would reply, because it would not – particularly in the Worlds meta – turn a winning matchup into a losing matchup or not-winning-hard-enough. The champion matchups would matter across the board between these teams, and so the series (I imagined) would come down to red side.

The same is true of team matchups in general. The question of whether certain laners are better than their counterparts on other teams oftentimes becomes irrelevant once the game begins. This can be down to matchups. This can be down to strategy. But very often as League of Legends progresses it comes down to the way in which the map is played on a broader context. This comes down to two people in particular: Jungle/Support.

I would argue that it is within this difference, the way these two roles play, that the real dividing difference between Splyce and Vitality, Misfits and Schalke – and everybody in the LEC and G2.

G2 have reigned dominant, but not quite in the way you might think.



Let’s get a few things out of the way. Yes, for the majority of G2 Esports’ games they have had two lanes that for all extents and purposes have won – very often a combination of mid + a sidelane. There have even been instances where all three lanes have won. G2 are not necessarily alone in this. Schalke 04, the current perceived competitor to G2 Esports (though having already suffered a loss at their hands) has had a similar run for a similar reason.

Both Marcin “Jankos” Jankowski and Jonas “Memento” Elmarghichi are pathing appropriately to secure their lanes in the early game as well as play hard to tempo on their win conditions. In essence this means that should the botlane of Luka “Perkz” Perković and Mihael “Mikyx” Mehle be in a situation where their wave is pushing away from them no matter what, they can be sure that Jankos will find a way to keep them safe while they aggressively push to crash their wave into the enemy team’s tower. This creates a circumstance where they can then play for vision, recall, or simply play back as their minions bounce their way. As a result, they become gank immune.

The difference is that while Schalke 04 will often play Memento to escort his top side and look to make hard accelerating plays around bot side, Jankos has displayed that he can do the opposite as well as the same. The difference, I would argue, comes from how this map control can be coordinated with Mikyx. When playing around botside, Mikyx participates in maintaining bot-mid control as most supports in the League will do. When playing around topside though, Mikyx becomes a different beast entirely. Very often Perkz has managed to stay ahead and maintain advantages even in rare post-death circumstances because Mikyx will use every available window to control the wave and the immediate botside.



G2’s solo lanes have really come to the fore from this. However, it should also be noted that in the few instances where G2’s botside has been called upon to carry the game, a large amount of this has come from Mikyx himself in mid-late playmaking scenarios. While Perkz himself has shown himself to be mechanically proficient, the de-facto pressure he generates from being ahead allows Mikyx to make some very significant map plays. Everybody remembers his brilliant performance against Splyce. The advantages gained from his somewhat overlooked pickup in the off-season have been worthy of the limelight, as well as his consistent manipulation of the lane.

I highlight the jungle and support control because it is in this understanding of the game that G2 can also be defeated. Teams like Schalke have pulled off very similar systems in the early game, and the one time Schalke have been fallen outside of their match against G2 was against an Origen whose jungler Jonas “Kold” Andersen was matching them in this very manner. Kold in that series was performing as both Jankos and Memento have been consistently doing so: securing his laners on a push so they may be secure for waves after on their own.


If you play in these scenarios in this manner, the mechanical proficiency of your opponents theoretically ceases to matter. You are not forced to step up to contest a wave that will inevitably crash towards you, thus minimising the windows that opponents have to secure 1v1 or 2v2 kills. If the sheer mechanical prowess of G2 is to be nullified it will be through the jungle matchup, for which G2 already had one of the best – a large part of how their former roster with their former botlane could take on teams like RNG and come out victorious.

This is additionally why most accelerating plays in high level games come from dives, but G2 has shown that when that option is not open to them they can trade in smarter ways. Against Vitality for example they responded to Vitality’s acceleration of the game through their bottom lane by dumping their Rift Herald mid, forcing Vitality’s unlocked 2v2 to abandon their sidelane tempo and match in mid lane while the resulting 1-3-1 setup favoured G2’s sidelanes. Their opponents would not do the same in a similar situation.



While I do believe Origen and Schalke’s present playstyles and direction stand the best chance of defeating G2, those are challenges for another time. G2 met a worse version of Origen already, and Schalke found themselves unable to match up in their early meeting. The first round robin will tie up shortly and G2 Esports will have found themselves dominant at every single step.

They are not the first team to appear so unstoppable this early on though, and they will not be the last. However, their dominance is not as simple as the win lane win game meta dependency of Summer 2018 Misfits, nor the level 2 cheesy antics of 2018 Spring Vitality.

G2 Esports are not a team to be figured out, they are a team to be caught up to. To master G2 Esports is to master the fundamental aspects of early League of Legends, and in this they present a unique and very welcome challenge to an LEC that found itself one series away from Worlds dominance.



Fnatic vs sk Gaming:9 things to look for


The League of Legends El Clasico is back but with a twist.

The LEC kicked off with a bang as its first match reignited one of Europe’s oldest rivalries, Fnatic vs SK Gaming. One team had competed in the World Championship final just a few months prior while the other was returning to the top level of League of Legends for the first time in over a three years.

The world superstars of Fnatic were the blatant favourites but in a shock turn of events, the rookies of SK dismantled the European champions during week one.

While it won’t have been either teams’ initial goal, the sixth and final Playoff spot is still up for grabs and this match could be a turning point for Fnatic or SK. To get ready for the crucial bout, here are the 9 biggest talking points heading into the match.


El Clasico is the nickname for the football matches between bitter rivals Barcelona and Real Madrid, an anger-fueled rivalry which almost always decides the winner of the La Liga title.

SK vs Fnatic has been labelled as the esports equivalent, two of Europe’s biggest teams who were always fighting for the EU LCS trophy. However, this is a new era and the rivalry now has a completely different meaning.

Rather than playing for the LEC trophy, Fnatic and SK are fighting to save their season and claim the final spot in the Playoffs – it’s do or die time for both.


LEC week 5 will see the pros play on patch 9.3 which was headlined by huge changes to ADC items. Late-game, crit-based carries should be viable now which will be music to the ears of Martin “Rekkles” Larsson.

The bot-laner, who picked Jinx in his last game, has once again become the major carry for Fnatic following the departure of Rasmus “Caps” Winther and will be delighted to pull out his signature champions such as Sivir, Tristana and Xayah again.



Following on from that, Fnatic will undoubtedly want to keep this game as slow as possible. Getting Rekkles into the late-game will be a top priority, allowing the team to rely on the team-fighting ability that made them so potent last year.

Fnatic were able to pick up their second win of the season with a big win against Excel last week by simply slowing the game down and avoiding any early skirmishes that Marc “Caedrel” Lamont tried to start. But if Fnatic cannot survive the early game, they will almost certainly crumble – just ask G2, who obliterated the Worlds finalists in the fastest game in European history last Saturday.

It will be paramount that Fnatic take control of the game from the start, but that’s easier said than done against a team like SK.



The newest champion in League in Legends was finally enabled in pro play last week and fans were chomping at the bit to see what the world’s best player could do with the ability to steal any ultimate.

However, Sylas’ welcoming party in Europe didn’t go to plan as the champion was played three times in the LEC and lost each time. Fnatic and SK both opted to ban the champion at points last week and with the importance of this match, it’s unlikely that either will take a risk. We’ll have to wait a little longer to see Sylas’ full potential unchained.



In Fnatic and SK’s opening clash, Oskar “Selfmade” Boderek was star-man as he found multiple ganks in the early game and nailed Rekkles with a Sejuani ult to net SK a monumental win.

The jungler has been a revelation in the LEC and leads SK with the team’s highest KDA (3.4) and kill participation (79.5 percent). SK will be keen to shutdown Fnatic early and Selfmade is just the man for the job.


It’s been a difficult season so far for Tim “Nemesis” Lipovsek who has so far been stuck on safer picks. The Slovenian will be desperate to prove himself this weekend as he takes on his former MAD Lions teammates Jorge “Werlyb” Casanovas, Jus “Crownshot” Marusic and Selfmade.

The mid-laner was one of the star players of the Spanish team and will be looking to remind his former colleagues why he was scouted by a team of Fnatic’s calibre in the first place.



SK’s top laner Werlyb has also been struggling this season and will be determined to prove to himself and the rest of the league that he can compete at the top level.

The Spanish player took to Twitter last week to acknowledge that he was unhappy with his recent play and was disappointed in himself. Now, Werlyb has the perfect opportunity to to make amends with a big match-up against Gabriel “Bwipo” Rau – a battle he won last time thanks to a little help from Selfmade.


Mads “Broxah” Brock-Pedersen was one of, if not Fnatic’s best performing player at the World Championships last year but the Dane has failed to have the same level of impact this Split.

He will be vital to Fnatic’s attempt of controlling the game but the major question will be which lane he decides to play around. Will he try to match Selfmade’s ganks in the top-lane or will he try to protect Rekkles?

In recent weeks, Broxah has shown early signs of synergy with Nemesis in the mid-lane and it was the jungler who vouched for the Slovenian to be Caps’ replacement. The pair have the potential to be a potent combo but we’ve yet to see Nemesis carry a game.




While all the attention will be on Rekkles and Crownshot, the bot-lane is always decided by the supports. Both Zdravets “Hylissang” Galabov and Han “Dreams” Min-kook have the most deaths for their respective teams, valiantly sacrificing themselves for their carries.

Hylissang is at his best on aggressive, playmaking champions like Rakan and Pyke and will be looking to set up Rekkles as much as possible. Meanwhile, Dreams was the unsung hero for SK when these two teams last met, absorbing Fnatic’s engage in the teamfight which turned the tides. These are two players to keep your eyes on.



10 thoughts going into week 4


My favorite thing about this list being ordered alphanumerically is that some TSM fan (it is always a TSM fan) will think it’s a power ranking and rage about their team being in last place. Well, you could make a strong case for them being the worst team in the league at the moment. Their three game slide places them right next to Clutch Gaming’s four game slide as being the biggest disappointments of this split so far. Both jumped out to quick starts and then got blasted by Green Shells and Red Shells and Bullet Bill and Karthus. Meanwhile, Liquid is in first and actually outrunning the Blue Shell. Can anyone catch them? Here’s 10 thoughts going into Week 4!


1. TEAM LIQUID [6-0] — Slow and steady

This team is like a lawnmower in that you might spend a few minutes revving the line to get it started, but once it starts, it cuts through everything. There is no “other side” where the grass is greener. There is no grass at all. There is only Liquid. But that means they’re also like an anime character that takes a lot of time to power-up mid battle — always I ask why not just attack them before that happens? You know… just punch the lawnmower before it starts. The trajectory this team feels like they’re on is eventually they’ll run into a super aggressive early game team at an international event and get punched in the face early and often. And I wonder if they’ll be able to weather that kind of storm. I look this far ahead because it doesn’t seem like anyone in NA is capable of punishing them, which is unfortunate. Liquid isn’t bad in lane by any means — their early game is very sturdy even. It’s just that compared to how frightening they look in the mid game, it makes me wonder if they’re capable of turning it up a notch early when needed. Maybe it’s a product of being flashy (and TL being not), but if you watch a team like G2 or Griffin play and compare it to Liquid, it’s hard not to become a little worried. Especially because these regions have multiple teams that look strong, and NA has a super cluttered field below TL (bring in Marie Kondo!!). So I ask — is Liquid really this good or is NA as a region kind of weak right now? I think maybe a reassuring thing is I don’t feel like TL has actually revealed all of their cards — I just don’t really know how those cards will play out.


2. CLOUD9 [4-2] — What shape do you see in the clouds?

If Liquid is the best team in NA, then I posit Cloud9 is the most entertaining. If winning Worlds is the ultimate goal (and it should be for everyone), then ideally regional play is a chance to iterate on new strategies and champions. This is not entirely separate from winning, either — sure, sometimes you’ll fumble, but in general learning new things makes you better, and being better should mean you win more. I feel like C9 is doing this more than anyone else in NA right now. This is the exact same shit that helped them make it to the Semifinals at Worlds, and I’m glad they continue to embrace it even with a new mid laner. They’re the only team I can reasonably see challenging TL in an extended set at the moment — being able to throw multiple looks at TL will be critical, and being able to execute on those multiple looks even moreso. But I also want to see this matchup because the romantic in me sees these two teams’ outward personalities as being opposites. If Liquid is the crisp bad boy genius (let’s call them Sasuke), then C9 is their goofy and aloof rival (Naruto?).


3. 100 THIEVES [3-3] — Approaching 100%

100 is now on a three game winning streak to bring their record back to .500, and in that span Ssumday has only died once. Which reminds me of last year when they put him on tanks and more supportive top laners over and over, which might have been the correct meta decision then, but it just felt like a waste to not put him on a carry. As has been shown during this little run. There are still a lot of concerns for this team — their wins were 41 minutes and a 51 minutes last week, so they’re still having trouble closing out games, but that’s a preferable place to be in than not winning at all. I’m also glad Aphromoo was given a chance to kind of address his bad mood after Week 2’s games — sometimes I think we expect our pros to be in a cheery mood or be “professional” all of the time, but I think it’s fine for them to be curt sometimes. Like, yeah, interviews are maybe part of their job requirement, but maybe we should also learn as fans to embrace that they are multidimensional people. Here’s an instance where we can learn from other sports — where some of the grumpiest players and coaches are celebrated or revered even for that very thing. Aphromoo’s been around since Season 1 — I say let him be the grumpy old man. You could call it his Aphromood (I’m going to patent this shit)!


4. COUNTER LOGIC GAMING [3-3] — Playing against the wall

The duality of CLG means that when they are winning a game, no matter how hard, part of you still thinks they could lose it. It also means that when they are losing a game, though, that you think they might also find a way to win. For example, in the loss against 100, CLG was down 8k gold by 25 minutes, which is absolutely a substantial deficit. The game should have ended within the next five minutes or so, but CLG managed to hang on until the 41 minute mark. Any time a game stretches into the 40 minute graveyard territory, it only takes one bad fight for the game to completely flip on its head. And there may not be much skill involved in falling to a massive early deficit, but there is skill involved in being able to survive — generally this is an indication that your team is good at responding to threats but is not as good at being proactive. If such a thing as “defense” existed in this game, then this is the best equivalent — the tennis player who returns everything and waits for you to make an unforced error. This is fine if your goal is to be in the middle of the pack, but I hope to see some more early game aggression from CLG as we enter the middle of the season. In particular, I think they might have more success if they give PowerOfEvil a more mobile champion that can pressure multiple points on the map.


5. ECHO FOX [3-3] — Rushing ahead

Saturday FOX is a generic gaming chair. Sunday FOX is a gaming chair made by SecretLabs, official sponsor of LoLEsports (this message brought you by someone who would like his yearly bonus to be bigger aka me). I kind of hope this just continues eternally, even if 9-9 isn’t exactly a stellar record. I bet if you had asked people before the split to guess the number of wins this FOX roster would accumulate by the end of the split, three wins would have been a pretty popular guess. They didn’t have much fanfare or flare or any of that kind of thing, and yet they’ve somehow stumbled into a brand(?) of sorts and a .500 record. So they’re my favorite underdog story so far this split. There’s a very grassroots feel to them. Their schedule has been pretty light so far, though, and the coming weeks feature matches against TL, C9, and 100, so we’ll see quickly here whether this team is actually capable of making a dark horse run or if they’re barely hanging on. To me, that’ll hinge mostly on Fenix, who’s been performing better than I expected — if he keeps playing well and improving, he could be the surprise catalyst for this team.


6. FLYQUEST [3-3] — Flocks of different feathers

Week 3 was the hardest possible schedule for FLY — not only did they have to face Team Liquid on Saturday, who as far as I am concerned are incapable of losing (none of you have proof otherwise), but they also had to take on the juggernaut that is Sunday FOX. Frankly, it was bullshit. FLY actually played the early game fine in both of these games and even looked like they could be in position to win the games, but they’re still not on the same page in terms of comms. I remember two plays specifically by Turtle against FOX — the first at 13:30, you see Turtle force a no-Flash Rush into a bad position, but no one turns to convert on that kill (instead they continue to focus on Swain). The second is around 17:15 when Turtle flashes over to channel his ultimate, which was probably an individual mistake, but also that no one else committed means they weren’t on the same page. They followed by dropping the Rift Herald and then not protecting it as it died, which was a really strange (bad) decision. To me these are indications that they don’t have a rallying voice in-game right now. Ultimately, I think play would be a lot cleaner if you just followed one shot-caller (maybe one macro caller and one team fight caller) and had everyone else funnel information to them. FLY just looked way too disjointed once when they had to group, which is really wasting the advantages the accrue early, which may end up being a microcosm for their season.


7. CLUTCH GAMING [2-4] — Big slump

So… Clutch is now on a four game losing streak which has them trending all the way to the bottom of standings. All four teams at 2-4 have some massive problems at the moment, and Clutch’s is that they are just dying way too much and falling into early holes. Huni and Piglet both lead the league in deaths for their respective positions and LirA is only one death behind Rush for that claim as well. Because these lanes are on opposing sides of the map, that makes it really difficult for LirA to properly assist both of them, and what I thought would be a strength for them is now a bit of a liability. Clutch needs to be better about pulling their foot off the pedal when they don’t have nearby support from teammates. They clearly have some mechanical prowess still, and they showed off an innovative (style which already got hot-fixed) Zilean pick and paired it with a Jayce jungle. So I don’t think it’s entirely doom and gloom for this team, but they need to realize they’re 2-4 and it’s only going to get worse if they don’t make some adjustments to individual playstyles. That or stick them on Karthus and Sion and Kog’Maw and whatnot so that they’ll still have some presence even in death.


8. GOLDEN GUARDIANS [2-4] — Froggen presses R

One of my earliest memories of watching professional League of Legends is of Froggen stealing the old Wraith camp as Karthus, so it’s very nostalgic to see him on the champion again. He sports an 86% win rate on the champion in professional play now, which is probably something to consider in the pick/ban phase (hello teams, allow me to be your Silver Reddit Analyst). Karthus doesn’t have very many counterplay options that are good, so team fighting against it feels kind of like when you’re trying to carry a hot tray of food to the table before it completely burns your fingers off. And then when you finally make it to the table, a bolt of lightning strikes you anyway. The two wins for GGS this weekend were massive — in any context really — but especially considering their next game is against Team Liquid. Even losing one of these games would have been devastating with a game against TL on deck. I don’t like seeing winless teams, so I’m glad they got their act together, and now they can really put the 0-4 start behind them by knocking off Liquid. This is just a really tough matchup to have when you’re starting to build momentum. It’s the type of game that can really set the tone for the rest of their split — win and they may roll all the way to playoffs, but lose and they’re rooted deeper into the bottom of the standings.


9. OPTIC GAMING [2-4] — It’s just a little too late, a little too wrong?

The good news is that OpTic finally debuted their main roster. The bad news is they got beaten pretty badly in both games. I guess it’s not fair to expect synergy to come together quickly, but they don’t really have the luxury of playing the long game when it comes to improving over the course of the season. With a third of the games out of the way, there just isn’t much time, and there really weren’t too many good takeaways from the losses last weekend. They just kind of got thumped. And the thing with this main roster is that I feel like they don’t even have the rest of the season to synergize — if they go 0-2 again, for example, you kind of figure management will at least consider making a few swaps here or there, right? Especially because they’ve fiddled around with the lineup already.  I feel like there’s probably going to be a lot of added pressure on these players to perform — whether that increased sense of urgency will help them play better or not is to be seen. This is a bit of a self-discovery year for many players on this roster — while the veteran three in Meteos, Crown, and Arrow are trying to recover old mojo, Dhokla and Big are trying to establish their own identities. It’s just kind of unfortunate that they didn’t have any sort of prep time before the season to get a head start on it.


10. TSM [2-4] — Misplaced aggression

Disclaimer for TSM fans who skip all way down to here to read just their blurb — this is not a power ranking. Your team just picked an unlucky letter to start their name. But if it were a power ranking, I would probably still place them near here, and honestly you don’t have much ground to argue against that. TSM is on a three game slide where their players are just dying a lot — at 99 total deaths this year, they out pace number two FOX by 16 deaths, which is at least a testament to their willingness to brawl this year. I mentioned last week that’s probably a good thing for a team that’s trying to redefine itself, but maybe also there is a happier middleground here. Both of their games were super long slugfests (45 minutes each), and you still see moments of brilliance, especially from their carries, but also sometimes you see their engage just go in and die. That’s a combination of not having follow-up and not communicating intent — it’s fine to die if more of them die than you, but that’s not happening right now. Honestly I kind of hate having to type this out considering I was pretty vocal about their passivity the last couple of years, but TSM needs to exercise a bit more patience right now. It’s okay to be aggressive, but make sure you’re on the same page first.