PUBG Mobile Zombies mode: How to ‘Survive Till Dawn’ against the Zombies and win Chicken Dinner

PUBG Mobile Zombies mode: How to ‘Survive Till Dawn’ against the Zombies and win Chicken Dinner

PUBG Mobile Zombies mode: How to ‘Survive Till Dawn’ against the Zombies and win Chicken Dinner

PUBG Mobile Zombies mode has been made available for all players and while it has been named the ‘Survive Till Dawn’ mode, here are some tips to survive through the night in the new PUBG Mobile Zombies mode.
PUBG Mobile has just received a new update which has brought the much-awaited Zombies Mode to the platform. While it has been named as the ‘Survive Till Dawn’ survival mode, it is essentially a crossover collaboration between PUBG Mobile and Resident Evil 2. The PUBG Mobile Zombies mode gameplay features a 30-minute round which includes three days and two nights, and while it features 60 players in the usual PUBG Mobile gaming structure, you will have to face multiple kinds of zombies inspired from the Resident Evil 2 game.

That said, the PUBG Mobile Zombies mode is not something that even a professional player will find easy to survive through and since it features a new game play and challenge, here are some quick tips on how you can survive

PUBG Mobile Zombies mode: Follow these tips to ‘Survive Till Dawn’ in the new Zombies mode
Accurate Jump: Just like other modes, landing spots play a vital role while competing in the “Zombie: Survive Till Dawn” mode. The best option here would be to land at populated spots on the Map. Populated places like Pochinki would have more players which would help you kill zombies in PUBG Mobile.

Spend the night together: Team members are not just a squad they are your family. It is impossible to survive the Erangel Map of PUBG Mobile alone. Post sunset is when most of the zombies turn violent and start attacking players. Staying together as a team and kill them together.

Med Head: Stock yourself up with first aid kits, med kits, energy drinks, and painkillers. The night is dark and full of terrors, one would need to heal up after the zombie apocalypse calms down at dawn.

Zombie Bomb: Look out for the Zombie Bombs in houses and use them when its dark and your squad is surrounded by a herd of walkers in PUBG Mobile. The bomb will not harm players but will kill all zombies around you.

Zombie Vaccine: Zombies are quite literally everywhere and when you hear them, you are most likely going to encounter them while playing the PUBG Mobile Zombies mode. All is not lost once they stop attacking you though. Stock up on the zombie vaccine to heal quicker. This would help you restore health quickly and get back to shooting up some zombies.

Search for Vehicles: Vehicles are an underrated strategy in the zombie mode. You will need two things to execute this strategy in PUBG Mobile – vehicles and a house (preferably two-storey building). Use the vehicle to block the entrance to the building. This will prevent zombies from entering the building buying you enough time to fire and hold them off till dawn.

Optimum use of Ammo: Zombies can be killed with bullets. However, once night falls upon us, they spawn from everywhere. Once you are penned in by this attack, it is vital to use your ammo sparingly. Aim for headshots to eliminate them as quickly as you can and save the ammo for the onslaught until dawn.

Kill Zombie Bosses: While you’re fighting the night away and killing everyone that comes your way, do not forget to look out for huge zombie bosses while playing this mode in PUBG Mobile. Killing them will give you better loot. Legends say that they sometimes give you an 8X. Once dawn comes upon you , if you survive that is, pick up what the zombies have left behind. With guns, bullets and melee on offer, load up for the next ambush waiting to happen at dark.

Engage when needed: Do not waste your ammo engaging with Zombies during the day. PUBG Mobile players will tend to engage with zombies and give away their positions. Chicken Dinner can only be achieved once players are dead.

Camp Like a Boss: Pick a building with a natural choke point such as a staircase to maintain a safe distance from the zombies in order to take them out. Defend your position and this tactic could buy you precious seconds to eliminate the enemies

Know Zombie Behaviour: The Zombies that will appear on the second night would be more difficult to deal with than the first one. Try and stock up with all kind of zombie repellents available.

Chicken Dinner: Switch locations to find other players and kill them when it’s dawn. The barrage won’t stop until other players on the map are eliminated.

 source: timesnownews.com

PUBG Mobile ‘Survive Till Dawn’ mode review: Much more difficult, and interesting

PUBG Mobile ‘Survive Till Dawn’ mode review: Much more difficult, and interesting

PUBG Mobile ‘Survive Till Dawn’ Mode Review: Here’s how PUBG Mobile ‘Survive Till Dawn’ mode is one of the best features to come to PUBG Mobile since Sanhok.
PUBG Mobile ‘Survive Till Dawn’ mode review: Much more difficult, and interesting

PUBG Mobile ‘Survive Till Dawn’ Mode Review: Tencent Games has released the PUBG (PlayerUnknown’s Battlegrounds) Mobile 0.11.0 update for both Android and iOS. The update brings a lot of new features, including the most awaited zombie survival mode in partnership with Resident Evil 2. With the introduction of this limited time, ‘Survive Till Dawn’ mode players will be able to shoot zombies, while taking care of any other enemies lurking in the shadows.

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To recall, Tencent Games revealed the PUBG Mobile zombie mode approximately a month ago, under a beta version of the game. I had a chance to try out the ‘Sunset’ mode as it was known during the beta and here’s what I thought about the new mode.

PUBG Mobile ‘Survive Till Dawn’ mode review
The first time you start a game in the Survive Till Dawn mode, one is almost immediately greeted by a few low-level zombies. I found that I could easily kill these with a few bullets. But I recommend that the moment you land on the ground, start looking for supplies and guns. If you don’t do so, you will have to take on the zombies with your bare hands, which can be overwhelming.

While killing zombies might seem a piece of cake at first, the zombie waves keep getting stronger as the game progresses, so try getting the best guns at the start of the game itself.

I recommend that you try and keep out of the zombie boss attack area until you are used to handling the normal zombies.

A pro tip to handle these zombies is that you try and get headshots to put them down easily or throw grenades in their direction. Or if you like to watch the world burn, just throw a Molotov cocktail at them.

PUBG Mobile ‘Survive Till Dawn’ mode review: Much more difficult, and interesting

Smoke bombs don’t help! I learned that the hard way, as the zombies are still able to catch up. So my tip would be, do NOT throw a smoke bomb and try to revive yourself from a previous boss attack. Instead keep shooting at the zombies until the wave is over, then replenish your health.

PUBG Mobile ‘Survive Till Dawn’ mode review: Much more difficult, and interesting

Many opportunist players will try and one up you when you are busy ruthlessly killing zombies. Other players might creep up on you, wait for you to kill the zombies and then kill you with a headshot. So yes, don’t get too distracted by the zombies and get shot by someone else.

In the zombie boss attack area, which is quite similar to the Red Zone of the classic matches, a horde of zombies will spawn along with at least one Resident Evil 2 boss.

PUBG Mobile ‘Survive Till Dawn’ mode review: Much more difficult, and interesting

To know when the next wave of zombies is going to appear, you can see the zombie timer located under the map. Don’t make the mistake of thinking that killing these zombies is an easy task, as they run very fast and can dish out heavy damage with the green sludge like material they attack with.

Once a successful zombie wave is over along within the zombie boss attack area, the safe zone will start shrinking. And sometimes while it is shrinking, the game will start another zombie wave, making it much more difficult to survive than in the PC variant of the game.

PUBG Mobile ‘Survive Till Dawn’ mode review: Much more difficult, and interesting

Zombie waves only happen in the night weather and not in the morning weather, which is when you will be able to garner supplies, guns, vehicles and kill other players. Take note that most players will be killed by the zombie waves.

One of the best things I found inside PUBG Mobile Survive Till Dawn mode, except for its increased difficulty and interesting gameplay, is the updated graphical elements. The transitions from day to night are spectacular, with the light dimming gradually, mist rising up from the ground slowly and zombies appearing in form of silhouettes from all sides. The scene looks like a zombie attack movie shot in Hollywood.

PUBG Mobile ‘Survive Till Dawn’ mode review: Much more difficult, and interesting

PUBG Mobile zombie mode is a limited run event and will soon be going away, so I recommend that you start playing it ASAP and take advantage of it, till it is available.

source: indianexpress.com

 

Ending Support for macOS 10.8.5 and 10.9

Ending Support for macOS 10.8.5 and 10.9

Ending Support for macOS 10.8.5 and 10.9

Hey Mac players, we’re giving you a heads-up that at the end of this month, we’re updating the oldest version of macOS we support from macOS 10.8.5 to macOS 10.10. This is a “soft” update, which means those of you still playing on 10.8.5 or any 10.9 version won’t suddenly be unable to log in to League. Rather, we won’t be testing or guaranteeing functionality on these versions anymore, meaning things’ll break in small pieces over time as we update parts of the client and game.

Why is Riot doing this?

Apple no longer releases technical or security updates for macOS versions earlier than 10.12, and Chromium (the service that powers the League client) no longer supports macOS versions earlier than 10.10. With each patch, we have to spend more and more time keeping League secure and functional for a population that’s getting smaller and smaller—time we could otherwise spend making new stuff.

In Chromium’s case, we’re also unable to take advantage of newer technology to improve the client because those tools aren’t compatible with macOS versions earlier than 10.10.

How many players will be affected by this change?

At the time of writing, fewer than 0.01% of players players globally will be affected by this update.

When exactly is this going to happen?

Since this is a soft update, it doesn’t have to be tied to a patch. We’re choosing February 28 as a clean breakpoint to make the change.

If I’m affected by the update, how can I make sure I’ll still be able to play League?

You’ll still be able to play League for a while since we’re not actually turning anything off, but your experience will get worse over time as we make changes and improvements to the game that are incompatible with macOS 10.8.5 and 10.9. You’ll need to update to 10.10 or higher to guarantee a functional experience.

source: leagueoflegends.com

FIVE PICKS THAT MARKED THE LEC’S FIFTH WEEK

Five picks that marked the lec’s fifth week

FIVE PICKS THAT MARKED THE LEC’S FIFTH WEEK

Week 5 of the LEC might have unleashed insanity upon solo queue for good reason: some of the most unique picks have made their appearance upon Summoners’ Rift in victorious showings. In some ways, Patch 9.3 has thrown League of Legends back into a time machine, with the likes of Zed grabbing the spotlight.
The LEC had it all on week 5, and we couldn’t be happier. New patch: check. New perspective on gameplay: check. New picks? Absolutely, check. One could have expected AD carries to outshine the competition as Patch 9.3 heavily benefited them, but other champions were just as impactful overall.

In fact, some of these champions are bound to throw solo queue into disarray, especially considering their popularity outside of competitive play. In addition, picks that were once considered obsolete (or reserved solely for solo queue flavor) have decided game outcomes in their teams’ favor in the LEC.

Before charging onward, we would like to acknowledge stellar performances from two bot laners in particular: Martin “Rekkles” Larsson on Sivir, and Jus “Crownshot” Marusic on Jinx. Although he missed out on Week 5’s list, he did so narrowly.

With that done, here are our five top picks of Week 5:
KOLD’S GRAGAS: 8/1/5 VS. EXCEL ESPORTS
FIVE PICKS THAT MARKED THE LEC’S FIFTH WEEK

Origen have been surging through the LEC rankings at a meteoric pace after a slow start, and they have stepped up to seemingly impossible challenges – such as beating G2 Esports. Before that, they demonstrated their ability to spiral a game out of control in Patch 9.3, as Jonas “Kold” Andersen took over Summoners’ Rift with Gragas, a pick that has been periodically in and out of the meta.

On his own, Gragas has a straightforward kit with damage abilities, a damage amplifier, and one of the best team fight ultimates in the game, Explosive Cask. A player’s ability to fire it in a way to deter chase-downs or split team fights favorably is crucial – so is their ability to combine Flash and his E, Body Slam, for a near-inescapable setup. Kold was particularly devastating on the latter, hence Origen’s landslide victory.
Gragas is one of the best junglers at creating gank opportunities for his teammates, as he provides solid damage on top of a reasonable clear speed. However, to truly benefit from Gragas’s toolkit (and delay using Body Slam to close distance), Kold selected the Predator keystone. On top of the movement speed boost, his ensuing attack or cast usually meant trouble for his opponents. As such, Body Slam casts resulted in surefire kills or defensive Flashes, which opened opportunities for all three lanes. Did we note that Body Slam and the Sudden Impact rune work well with one another?

Beyond that, Kold opted into the Inspiration tree’s Perfect Timing and Cosmic Insight runes, granting him flat statistics and a Stopwatch, which he later converted into Zhonya’s Hourglass. Following his dominant start, the jungler built primarily for Magic Damage, with Runic Echoes, Sorcerer’s Shoes and Oblivion Orb as his early-game purchases. Judging by Excel’s inability to fight back, that strategy (as well as Gragas’s brews) were a little too effective.

Remember how crucial Kold’s Gragas was against Excel Esports? His Karthus was also good. However, it was nothing compared to Erlend “Nukeduck” Holm’s surprise Zed pick as a counter pick to G2 Esports’ strategy and to Rasmus “Caps” Winther’s Cassiopeia. In a highlight-filled performance, he reminded everyone why Zed was once a staple competitive pick.

Since his release before Season 3, Zed has been extremely potent at dealing with squishy characters – stationary mages and squishy assassins alike. At the time, Zed players secured leads during the laning phase then translated that into a 1-3-1 side lane pressure gameplan. The transition allowed him to apply pressure and isolate targets, as opposing teams frequently attempted to dispatch those minion waves. G2 was no exception near the end of the game, and it cost them dearly.
Zed slings spells and weaves attacks in rapid succession, making the Electrocute keystone a must on him. The Sudden Impact rune also comes in handy as his W – Living Shadow and R – Death Mark cause him to blink to another location when prompted, thus increasing his lethality. In addition, the Inspiration tree’s Magical Footwear rune allows him to keep up with Cassiopeia for free in the early game.

Overall, Nukeduck reached critical threat levels very early into the game, as he purchased Youmuu’s Ghostblade and Edge of Night well before the 20-minute mark. Not only was he able to slice through targets like butter, G2’s magic damage dealers had a tough puzzle to crack. Later on, Zed purchased a Black Cleaver and Mortal Reminder, adding even more Lethality into the mix. The whole ordeal explains what happened in the video listed above in great detail – and why Luka “Perkz” Perkovic’s Sivir drew her last breath within milliseconds.

JANKOS’S ELISE: 7/0/3 VS. MISFITS GAMING

FIVE PICKS THAT MARKED THE LEC’S FIFTH WEEK

Before their winning streak met a most unfortunate demise, G2 Esports waltzed through Summoners’ Rift against Misfits Gaming. In doing so, they ended their first half of the split undefeated. Beyond that, they showed that Karthus was not unbeatable, as Marcin “Jankos” Jankowski’s Elise stalked prey across Summoners’ Rift.

Karthus relies on his lanes to be even or ahead to be efficient, but Jankos ensured that such a thing would never happen. Indeed, Elise is one of the deadliest early-game gankers and skirmishers in the jungle when the meta favours her (which it currently does). In addition, she can orchestrate tower dives as early as Level 3. Jankos demonstrated both points very early in the game.
Elise’s kit allows her to use the Electrocute rune to its fullest, with Q – Neurotoxin (Human form) / Venomous Bite (Spider form) and W – Volatile Spiderling (Human) / Skittering Frenzy (Spider) providing four spells Jankos could cast within a short period of time. Beyond Electrocute, Jankos also uses Sudden Impact in conjunction with Venomous Bite and E – Rappel (Spider), Relentless Hunter for its movement speed component, and Magical Footwear to obtain fairly early boots as a result of his aggressive pathing and ganking.

As Jankos secured a very early lead for his team, he was able to snowball into Runic Echoes (Challenging Smite) and Sorcerer’s Shoes at the 10-minute mark. Due to the lead he accrued, he was safe to build a Magic Damage heavy itemisation. From there, Misfits had nowhere to skitter: it was G2’s time to feast.
ATTILA’S KAI’SA: 6/0/5 KDA VS. SCHALKE 04
FIVE PICKS THAT MARKED THE LEC’S FIFTH WEEK

Amadeu “Attila” Carvalho and Elias “Upset” Lipp threw fire at one another in a pregame segment to set the tone for a fiery duel in the bot lane. However, Schalke 04 went further than that as they banned Attila’s Draven (when other champions were worthier of a ban). Their attempt at unsettling Vitality’s AD carry worked too well, as he took their transgression to heart: in came Kai’Sa.

Before Patch 9.3, Kai’Sa was notorious for her long ramp-up time as Stormrazor, Guinsoo’s Rageblade and Rapid Firecannon were essential to her. However, itemisation changes have thrown her build upside down. As a result, the new Infinity Edge, Runaan’s Hurricane and Guinsoo’s Rageblade were fully accessible by minute 23. Once Attila reached that point, his bloodthirst had reached critical point.
Unlike Rekkles’s safer Kai’Sa gameplay during Week 3, Attila unleashed havoc from the start of the laning phase. Once team fights neared, he set his sights squarely on his prey, Upset, and systematically shadowed his moves. That is when his W – Prey Seeker landed on his target; cue the Killer Instinct (literally) taking over, with Attila diving head first into the backline to obliterate Upset’s Sivir and other targets on the way.

Attila’s Kai’Sa was more about its aggressively minded gameplay than his otherwise defensive runes. Fleet Footwork and Overheal and provide excellent sustain and movement speed. The Sorcery tree provided extra scaling in Gathering Storm, as well as mana regeneration in Manaflow Band or movement speed in Celerity. His runes did matter to some extent, as he survived plenty of times after obliterating his prey, but the outcome justified the risks. With that in mind, Vitality’s victory was barely an upset.

KIKIS’S PANTHEON: 2/1/6 KDA VS. MISFITS GAMING
FIVE PICKS THAT MARKED THE LEC’S FIFTH WEEK

What do you do when you’re a struggling squad such as Rogue? Judging by their response against Misfits Gaming, the answer was: to go all guns blazing – or on this case, go full Spartan. In the past, Kikis has built a reputation as a creative jungler, originating picks such as jungle Twisted Fate. It stands as no surprise, then, that he would be the first to unleash Pantheon in Europe for the first time since 2017.

Judging by Rogue’s ability to snap their losing streak, Kikis had taken the right decision. His hyperactive Pantheon may not have yielded as many kills as Jankos’s Elise, but his role was not to do so. As long as he brought peace of mind to his teammates, they would scale into relevance and skirmish whenever they pleased. In that context, Pantheon’s ultimate, Grand Skyfall, effectively zones opponents out of critical areas; failure to step away from the area usually met death.
Given Kikis’s role as a front line bruiser and tower diver, Kikis resorted to the Resolve tree’s Aftershock as his keystone. Beyond the extra damage upon locking targets down, Pantheon would also benefit from Bone Plating to survive further, and Demolish to turn positive skirmishes into tower takedowns. Kikis also secured extra survivability through Triumph (upon killing champions) and Overgrowth (while in the jungle or near minions).

In the early game, Kikis provided threat across the map and coordinated counterganks, securing significant leads across the board. Later on, in tandem with Finn “Finn” Viestal’s Urgot, he broke siege defenses and eventually broke Misfits Gaming’s base. In the end, his early-game gambit paid off, and Misfits bit the dust (and/or bakeries, considering Kikis’s usage of the Baker Pantheon skin).

source: eu.lolesports.com

PUBG Mobile 0.11.0 update release on February 19, will bring zombie mode

PUBG Mobile 0.11.0 update release on February 19, will bring zombie mode

PUBG Mobile 0.11.0 update release on February 19, will bring zombie mode

Tencent will release PUBG Mobile 0.11.0 update on February 19. The update will bring the much-awaited Zombie mode in collaboration with Resident Evil 2.

Tencent Games has confirmed that it will be releasing the PUBG Mobile 0.11.0 update on February 19.  The update will see PUBG Mobile collaborate with Resident Evil 2 for a new ‘zombie survival’ mode. Confirming the news on PUBG Mobile Discord, the company said it will be taking the servers down to upload the update on February 18 from 5:30 am to 1:30 pm IST. Service time may vary depending on the server progress.

The company has also released patch notes for the update, which tell us about all the new features being added to the game. One of the major additions to the game is its limited run zombie survival mode, which has been renamed from ‘Sunset’ to ‘Survive Till Dawn’.

Other features include the addition of the new Moonlight weather to Vikendi, new player spaces, Resident Evil 2 main menu theme and music and Arcade mode for Sanhok. The player can now disable shadows from the settings panel and the past results will only be available for a month.

The company has also fixed the terrain display bug, which was occurring in budget devices with low specifications. There are no new guns or supplies that are being added this time. However, the earlier reported BP to UC conversion feature is not going to show.

In the new Survive Till Dawn mode, players will be able to battle zombies along with all of the Resident Evil 2 bosses, which will make the game much more competitive and fun to play.

source: indianexpress.com

PUBG Mobile UPDATE: Server Status down as Tencent prepare new patch

PUBG Mobile UPDATE: Server Status down as Tencent prepare new patch

PUBG Mobile servers are down as Tencent prepare for the release of update 0.11.0, bringing with it the Resident Evil 2 zombies mode that has been in beta for the past month.
PUBG Mobile UPDATE: Server Status down as Tencent prepare new patch

Tencent has started the process of updating PUBG Mobile on Android and iOS.

This will start with the PUBG servers going down, something that has already been confirmed as happening.

This new server maintenance will continue for much of the night and will be followed by another announcement from Tencent on their official update plans.

As usual, fans shouldn’t expect the new PUBG Mobile update to be waiting for them when servers go back online.

Fans may have to wait until later in the week before they can start playing the new content, which includes a Resident Evil 2 zombies mode.

However, this won’t be confirmed until Tencent themselves announce the news on one of their social media feeds.

For now, we know that PUBG Mobile servers will be down until 8am in the UK.

This was confirmed in a recent message from the Tencent support team, which reads: “PUBG MOBILE will be taken offline for maintenance from 12AM to 8AM (UTC) on February 18th. Service may resume sooner or later. Stay tuned!”

As noted in the message, server maintenance may finish early, meaning PUBG Mobile going back online sooner.

When it comes to the big changes with PUBG Mobile update 0.11.0, we already have a good idea of what will be included.

As mentioned above, the most recent PUBG Mobile build has been in beta testing for some time.
And the patch notes give a clear outline on what is being worked on for release later this week.

“In this version, we are going to test out new Resident Evil 2 collaboration and special game mode! The mode will be on in about 1h from now,” a message from Tencent support team reads.

“We also enabled rapid experience gain in daily mission in order to test out everything smoothly.”

The biggest piece of new content will be the Resident Evil 2 zombies mode, which changes the Battle Royale experience significantly.

Players will have to fight to survive as usual on Erangel, with the added threat of Zombies and Bosses from Resident Evil 2 spawning on the map.

The good news is that by eliminating these threats, you can unlock new weapons and rewards

There will also be new changes made to the PC emulator version of PUBG Mobile, and Sanhok is also getting Quick Match support in Arcade.

PUBG Mobile UPDATE: Server Status down as Tencent prepare new patch

It’s expected that some changes will have been made from the beta but you can find the full patch notes shared at the time, below:

 Added RE2: Sunset, a new time-limited event mode. Fight to survive as usual on Erangel, but Zombies and Bosses from Resident Evil 2 will also spawn on the map! Kill them to get resources and items.
Added Resident Evil 2 main menu theme and music.
Added weather: Moonlight to Vikendi.
Added Personal Spaces, where player information and Connections are displayed. Select a friend with Synergy 400 or above as Partner to stand by your side in your Space!
Added push-to-talk chat in matches.
Sanhok is now available in Arcade – Quick Match.
Added a PC feature: damage stacking outside of safe zone. The further away players are from the safe zone, the more damage they take.
Added feature form our PC counterpart: Air raid adjustment. In Sanhok and Vinkendi, the size of the air raid area is reduced as the safe zone reduces in size.

source: express.co.uk

Lawsuit settlement might see some Pokémon Go gyms and Pokéstops removed

Lawsuit settlement might see some Pokémon Go gyms and Pokéstops removed

Lawsuit settlement might see some Pokémon Go gyms and Pokéstops removed

Homeowners allegedly affected by the positioning of Niantic’s Pokémon Go virtual gyms and Pokéstops have submitted a proposal to a Calfornian judge in the hope of settling its legal dispute with the developer.

As reported by The Hollywood Reporter, the plaintiffs – who maintain that the hugely popular augmented-reality game resulted in players trespassing on or near their properties – hope an agreement will settle the dispute which was originally lodged in 2016. If a judge agrees, Niantic will be forced to become more responsible for the placement of its virtual locations… and the placement of the Pokémon themselves, of course.

The case is particularly significant as it may redefine who is responsible for trespassing; the actual person doing it, or the game/app/company that’s encouraging them to do so via virtual goods?

Ahead of next month’s hearing, the papers are now available online, but here’s THR’s summary of what Niantic is pledging to do in the form of injunctive relief:

Upon complaints of nuisance or trespass and demands of the removal of a “PokéStop” or “Gym,” the company will make commercially reasonable efforts to resolve the complaint and communicate a resolution within 15 days.
Owners of single-family residential properties get rights of removal within 40 meters of their properties.
Niantic will maintain a database of complaints in an attempt to avoid poor placement.
When Niantic’s system detects a raid of more than 10 players congregating, a warning message will appear on their screens reminding them to be courteous and respectful of surroundings.
Niantic is also working with user-reviewers and mapping services like Google Maps to also mitigate any problems plus maintaining a mechanism so that park authorities can request a park’s hours of operation be honoured.
At the company’s expense, Niantic will have an independent firm audit compliance with obligations during a three-year period.
If the settlement is accepted by the judge, then all named plaintiffs in the lawsuit will receive $1000 (£775) each in compensation. The law firm handling the claims, however, seeks an additional $8 million in attorney’s fees and $130,000 in expenses.

source: eurogamer.net

NEW NAME, NEW ATMOSPHERE: MAKING MAGIC IN THE LEC STUDIO

New name, new atmosphere: making magic in the lec studio

The LEC has a brand new stage and a new-look studio, but what goes into building a new attitude to go with it?

Longtime viewers of European League of Legends will have noticed all the changes to the broadcast since the transition to the LEC. But how exactly has everything changed, and what goes into creating a brand new look – and feel – for fans?

While the League of Legends European Championship might have a new name, it’s still hosted in the same Berlin location as the old European League of Legends Championship Series. However, you may have noticed with this season’s broadcasts that the studio doesn’t just look very different – there’s a new atmosphere too.

That’s part of our new LEC ethos. We move the game forward, proudly united by our passion for world class competitive play and incredible spectacle. That’s what we do. And to do that we needed a new space, one not just meant to sit and watch others play, but for fans to as well, to meet pro players, chill out with friends over a board game or checkout the latest cosplay. We needed to create a home for LEC fans, and since home is where the heart is, we started there.

NEW NAME, NEW ATMOSPHERE: MAKING MAGIC IN THE LEC STUDIO

So, what’s changed? On a physical level: a lot. No-one knows better than Esports Events Coordinator Alexandra LaPlante. Sacrifice from staff went into realising an environment in which players and fans alike could share their passion, all in time for the hardest of deadlines.

“It was a long process that started with the exploration of the new LEC brand way back in mid 2018,” says Alex. “There were multiple iterations of the design, and the build lasted all the way through Christmas and New Year. The incredible team in charge of the build sacrificed a lot of their holiday time, to ensure we would have the new stage, analyst desk and front of house finished on time for the first attendees on January 18th.”

Most longtime viewers will have noticed the brand new stage, which was designed from scratch for the new season, which Alex says has “tons of fancy LEDs and things to discover,” and it’s certainly different from how it used to be. “EU LCS went through a lot of iterations, from the metal design in Copenhagen to the watercolor style of Paris, but the studio, when I first joined, had a distinct ‘Berlin’ vibe to it, a lot of grey, industrial grey brick and kind of unpolished in some areas.”

NEW NAME, NEW ATMOSPHERE: MAKING MAGIC IN THE LEC STUDIO

SUMMONING THE MAGIC OF THE RIFT IRL

It’s changed on an emotional level too, however. This isn’t just a venue for elite competitive play. It’s an experience for fans, some who travel hours each week or more to watch their favourite teams play in person.

“All of our regulars, they know each other, and for them, coming to the studio is like seeing family, and seeing close friends, so it’s a very emotional experience for them to come in and see these people,” Alex says. “Not all of them live close by, some of them travel from all across Germany or other countries to come and see the LEC, so when they reunite it’s really nice to see.”

There’s now much more to the LEC studio than what you get to see on the stream, with parts that only the visiting fans get to experience. The large statue of Baron Nashor towers over everything, and is one of the first things fans see when they enter the arena, having followed special LED signs from the nearby train station so they don’t get lost in the urban jungle of outer Berlin.

“It creates this home base where fans can live out their fandom; it’s a regular experience, it’s always in Berlin, it makes it easy for people to plan around, and it’s easy to see all of the teams, and it helps create more diverse fandom,” Alex says.

“The studio is such a small space, so they can directly interact with fans of all teams, and the teams themselves. Fans might discover a new team that they didn’t like two Splits ago, and now, since they’ve had a chance to interact with the players, or meet the coach, or meet some of the fans in person, they might change their perspective.”

NEW NAME, NEW ATMOSPHERE: MAKING MAGIC IN THE LEC STUDIO

We still do swag toss and fan meets, of course, but we also offer so much more now. The front of house area also features a merchandise shop and concession stand before fans go into the main arena. They may even spot the Rift Scuttler made by Corroder Cosplay Props roving the arena floor. The Scuttler has also recently found fame as StatsBot on LEC broadcasts.

“Way back when we were still pretty new in the Berlin studio, the experience was very different than it is today,” Alex says. “Just like the branding, it went through a few different versions, before reaching the look and experience we have today.”

Space and emotion are connected, of course. To change one, you tweak the other. Giving the fans more room to explore and enjoy meant improving the experience, so it’s what we did.

“Before, the entrance was at our ‘graffiti wall’ (2015 – 2019 RIP). That’s now the back of our studio,” says Alex. “Everywhere except the bleachers it felt a little cramped for fans.”

“When we made the switch to dual stream and best-of-three in 2016, massive changes were made to the studio, the original stage and the bleachers were turned 180 degrees and upgraded, and on top of that we built a second stage. The two stages were connected by our new and improved front of house area, located at the opposite side of the building, which served as the entrance for fans. It offered a lot more space for us to play with.

“When we switched back to best-of-one and one stage and studio, we retired the original stage and moved the ‘new’ stage into the old studio space. The Analyst Desk received an awesome upgrade and was relocated to the now empty spot of the former new stage. Around the same time, Baron moved into the front of house area, where he now terrorises our guests.” Which was exactly our intention: to get you excited as soon as you arrive.

CRUNCHING THE NUMBERS TO CHANGE THE MOOD

With the mood change came a face lift – a whole new aesthetic for the LEC. We knew that base materials would be our foundation. Perforated steel, concrete; these were our foundation building blocks. Bold lines with recessed pixel adjustable LED lighting. This mix of raw and bright and clean lines with base raw materials and bold colour treatments and moving graphics would help evoke something refreshing and new. If it’s not joie-de-vivre then it’s at least a whole lot of fun.

Not everything is seen on the broadcast, and some of these details are only seen by our live audience. To be able to celebrate the LEC with in-house fans and allow them to share this with the world as we’ve done this past month feels good.
NEW NAME, NEW ATMOSPHERE: MAKING MAGIC IN THE LEC STUDIO

We knew that with the new brand we needed more digital displays to truly tell our brand story. The sheer amount of screens and pixels is mindblowing, and has seen a huge increase since last year, going up from 57.8 million in 2018 to 117 million in 2019. Ours wasn’t a static world anymore. We required a dynamic set that could digitally change graphics, colors and messages as our LEC brand evolved, as teams progressed and the game and competitions unfolded. The capabilities of our screens and integrated scenic lighting was teased during the LEC opening ceremony. They can do so much more.

Our Producer Kevin Bell, Director Jak Schneider, Lighting Director Arnold Serame and Lighting Board Operator Valetin really killed it with pulling out everything they could from the lights and studio.
We’re marvelled at the amount of people and the teamwork that gets put in to bring the LEC to life. From players to backstage staff, there are about 120 people on any given matchday pulling the strings. It’s seen in every little detail. I can see each of our efforts in everything. All of the decisions and questions and pushing we did to do more than we thought we could do.

But of course, the majority of our thanks go to the fans who keep coming out to the studio, after all these years.

“For me, the most interesting thing has been the incredible passion that fans have embraced the LEC with,” says Alex. “Our shows are selling out very quickly and the waiting list to get tickets for any given day is longer than my solo queue loss streak.”

“Having this very European style of having all the European teams in one spot, and having fans from all over Europe flock to this one centre, gives them a huge opportunity to meet each other. There is a lot of interaction between fans – a fan who comes here from France, Italy, or Spain; they’re never alone,” Alex explains.

“Even if they make the trip alone, they’ll always make friends, and meet people, whether that’s through the team, or by sitting next to someone who gets just as excited as they do about something. So it’s a great experience for them to come in and meet a diverse group of friends and fans,” she says.

Our fans are the extra element that brings this studio to life, and we hope the new studio and new attitude will keep them, you, coming back.

WHAT’S YOUR FAVOURITE PART OF THE NEW LOOK STUDIO? WHAT WOULD YOU LIKE TO SEE ADDED? TELL US IN THE COMMENTS!

source: eu.lolesports.com

Kikis tried Electrocute Poppy jungle and it didn’t work

Kikis tried Electrocute Poppy jungle and it didn’t work

Kikis tried Electrocute Poppy jungle and it didn’t work

The most interesting match of the LEC on Friday was supposed to be the tilt between Misfits and G2. The LEC production team even gave us an amazing rap battle about the budding rivalry between the two teams. But that tilt turned into a snooze fest as G2 absolutely ran over Misfits.

Perhaps the most exciting thing to happen in the LEC today then was the match before between Rogue and FC Schalke 04. Rogue were 0-8 heading into the day and were desperate for a win. For jungler Mateusz “Kikis” Szkudlarek, that meant diving deep into his champion pool—a little too deep, as it turns out, because his Electrocute Poppy was an abject failure.

The theory behind Electrocute jungle Poppy is that the hammer-wielding Yordle actually does a lot of damage in the early game. So when she walks up and lands a combo with her charge, the Electrocute damage is no joke. Later in the game, she becomes tanky and can help peel for the team. It’s something that Kikis has worked on mastering.

But that didn’t show against Schalke. Kikis took a big risk to invade Schalke jungler Jonas “Memento” Elmarghichi’s first blue buff. The problem is Memento had already recalled and bought while Kikis was on his first items. Schalke mid laner Felix “Abbedagge” Braun showed up on Ryze and took both the kill and the blue buff that started it all.

That one play pretty much ended Rogue’s shot at victory given how much priority Ryze had. That gave Memento freedom to track Kikis, and before long, Schalke were taking objectives everywhere.

The poor start ruined the return of support Oskar “Vander” Bogdan to the top European level. Vander actually played well, but the rest of the team fell too far behind. With Vander on the main roster, there’s always the possibility that he could convince old lane partner Konstantinos “FORG1VEN” Tzortziou to join the team after he ends his mandatory military service in Greece.

It’s not clear whether FORG1VEN can save them—he’s talented, sure, but he can be an abrasive personality. But with the team sitting now at 0-9, something has to change.

source: dotesports.com

 

How to siege with Baron buff in League of Legends

How to siege with Baron buff in League of Legends

How to siege with Baron buff in League of Legends

League of Legends strategy has evolved a lot over its nine competitive seasons. Plays and concepts that seemed amazing back in the early seasons now seem ordinary. As teams have figured out how to play the map, objective setups and plays have become routine.

Just two years ago, we wrote an article to help teams and solo queue players figure how and when to take Baron Nashor. The article came after an NA LCS game between CLG and Phoenix1 that saw Baron throws from both teams. Now, in season nine, the issue isn’t so much securing Baron as it is knowing what to do with it.

Teams around the world routinely fumble their Baron sieges, taking down fewer objectives than they should. It’s an issue that plagues nearly every region, and it’s especially frustrating because of how much diligence and effort goes into securing Baron. Why waste all of that by funneling minion waves into the enemy team, which gives them more gold and experience?

Don’t do that. Read this guide for all you need to know about the basics of Baron macro.

The numbers

How to siege with Baron buff in League of Legends

Before we get too far into it, we have to set up the scenario. This guide assumes that the Baron buff is available on all five players of the team and that all of the players on the other team are alive. If not, you would just run at their base with the buff and pillage. We’re also assuming the game time is between 25 to 35 minutes, because that’s when most games end.

Baron buff lasts for three-and-a-half minutes, but we’re going to assume that the team needs to recall and buy before getting back onto the map. It takes about a minute to get to the inner turrets, so that leaves under three minutes to do something with the buff, or about five minion waves.

That’s a lot of minions. And since we’re past 25 minutes, each of those waves will have a cannon minion—a crucial change made before season nine. And that doesn’t even count the minions that are already on the map when Baron is taken.

The point is, teams don’t have to rush this. Three minutes is a lot of time and a lot of minions to siege with. In fact, most errors happen when teams go too fast.

Lane allocations
The next part will depend on what team composition the Baron team has. If it’s a siege comp with long-range poke and a beefy frontline to peel, staying together as a five-man unit is acceptable. Mid lane is the priority, but otherwise, head to the lane with the largest stack of minions and build them into an unstoppable death ball.

But for most team compositions, the best way to ensure that multiple objectives fall is to split up. You only need one person near a wave to buff up all the minions, making them faster, tankier, and stronger. By splitting up into a 1-3-1 or 4-1 allocation, you can spread that buff to more minions in more lanes.

Splitting up has risks, though. You increase the likelihood that one of the lanes gets collapsed upon, or that you get flanked by a teleport. But that just means you need to have good vision and to play safe. Don’t fight unless you can see everyone on the enemy team and you know you’re going to win—otherwise just let the minions do their work. This is why in a lot of split scenarios, teams will have their jungler be one of the players away from the main squad—junglers are duelists, but they do tend to have a lot of mobility and the Baron buff is the same on them as it is on anyone else.

Timing

Now that you have your lane allocations correct, we have to talk about the issue: Timing. It doesn’t matter if you have Baron buff spread to all three lanes if your siege isn’t synced up between the three. Otherwise, the enemy team can just walk from lane to lane, clearing each minion wave as it shows up.

Last weekend’s LCS game between Team Liquid and OpTic Gaming was the perfect showcase of both good and bad Baron macro. Team Liquid killed the purple worm at just under 26 minutes in the game. At just under 27 minutes, they had reached the enemy inner turrets and were beginning to siege. In this scenario, with inner turrets so weak, Liquid’s goal should be to crack two inhibitors with the Baron buff.

Team Liquid started in a 4-1 orientation with top laner Jeong “Impact” Eon-yeong in the bot lane and the rest of the squad in mid lane. Impact had just taken the bot lane inner turret and ushered his wave into the inhibitor turret. But for reasons unknown, he then left his lane to rejoin the team mid, with jungler Jake “Xmithie” Puchero swapping to bot lane.

This was a small, but important, error. Because Impact left, the cannon minion he had been shepherding lost Baron buff and wandered under turret, where it was assassinated by OpTic bot laner Noh “Arrow” Dong-heon. With bot lane clear, Arrow rotated mid and helped erase that wave as well.

Remember, you get five waves with Baron. Just like that, Liquid lost the first one without significantly damaging either inhibitor turret. And they weren’t in real danger of a fight in the mid lane where they would have needed Impact’s Urgot. Unfortunately, this wasn’t the last mistake Liquid made.

Patience

Sending Xmithie to bot lane was a smart move, though. He was playing Kha’Zix, which meant he was basically immune to dying in a one-vs-one. And because his job is simply to babysit the wave, it didn’t matter that Kha’Zix is bad at sieging turrets.

Liquid did another smart thing by sending bot laner Yiliang “Doublelift” Peng to the top lane. They knew that OpTic didn’t have flank wards in the top side jungle because they swept that area before taking Baron. Doublelift took down the top inner turret and shoved the next enemy wave.

Did you see where Doublelift messed up? Look at where the waves are on the mini-map:

How to siege with Baron buff in League of Legends

It’s simple geometry: Mid lane is shorter than the side lanes, so minions reach the enemy base at different times. In this case, Doublelift’s wave in the top lane spawned at the same time as the mid lane wave that Arrow cleared earlier. The yellow circle in the middle of the map is the next wave, and it wouldn’t arrive for another 10 seconds, after Doublelift’s wave was already nearly dead.

Doublelift actually had a solution sitting right in front of him: The enemy minion wave. But he killed it. Instead of using the enemy wave to hold his minions and wait for the incoming mid lane wave, he took the farm. That allowed OpTic mid laner Lee “Crown” Min-ho to clear the incoming top wave and still join his team to defend the mid lane inhibitor turret.

We’re not intentionally being hard on Doublelift. Not syncing waves to crash together is a flaw displayed by even the best teams around the world. Remember last year when SK Telecom T1 couldn’t finish a game to save their lives? Yeah, their Baron macro was de-synced in very similar waves.

Heck, just look at what Impact did a little while later.

This is the exact same thing. Rather than using the red minions to stall, Impact fast cleared top lane so the minions crashed first, giving OpTic a chance to clear top and mid at separate intervals.

This clip is also a bit longer than the first two because we wanted to show the mid inhibitor going down. To many, this would seem like a major win for Liquid—after all, mid lane is the most important one. Having super minions in that lane helped lead to Team Liquid’s win.

But that’s the wrong way to look at success and failure. With the gold lead and champions they had, Team Liquid should have easily taken down two inhibitors. In fact, they actually did take the bot lane inhib turret, because Xmithie was about the only one to do his job right. He constantly kept his wave at the turret, cannon minions wailing away, while occupying OpTic’s Sion, their only form of long-range engage.

In reality, getting out of a Baron push with only one inhibitor down was a huge victory for OpTic.

When will they learn?

These are basic, fundamental principles of Baron macro that coaches and analysts have been harping on for years. This entire article is derivative work. And yet, we’re still writing it in 2019 because even good teams like Liquid get things wrong.

Liquid won that game, but with Syndra and Ezreal on the other side, there just aren’t any guarantees. And some day, Liquid are going to siege with Baron against a better team than OpTic—and taking one inhibitor vs. two could be the difference between life and death.

And again, this is hardly a problem that affects only LCS teams. You can go to every major region and watch a Baron siege and see teams grouped when they shouldn’t be or shoving waves they should leave alone.

After nine years of League of Legends, we’ve figured out some tricks to taking neutral objectives like dragon and Baron. But we’re hoping it doesn’t take nine more years for players to realize what to do with them.

source: dotesports.com